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Gathering Hall (Chozo Ruins)

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Revision as of 02:30, 20 March 2012 by Embyr 75 (talk | contribs) (+gallery, +1 scan, +{{sources}})
Gathering Hall
Game

Metroid Prime

Location

Chozo Ruins

Connected Rooms
Item(s)
Inhabitants
Music

Chozo Ruins Plaza

Dancing Zoomer is inadequate
Dancing Zoomer is inadequate

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Logbook
Logbook

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The Gathering Hall is a large room in the Chozo Ruins. It is accessed from the Gathering Hall Access and connects to the Watery Hall Access and the East Atrium.

The bottom floor of the room contains doors to the Gathering Hall Access, the Watery Hall Access, and Save Station 2. The lowest sections are flooded with toxic water, which purify after the defeat of Flaahgra. A number of platforms around the chamber can be scaled to reach the East Atrium. Blastcaps and Shriekbats nestle around the ruins along the various routes. A Morph Ball tunnel on an upper ledge wraps around to the East Atrium entrance, which has a Luminescent Cylinder on either side. Above this door is a small gate concealing a Missile Expansion that can be destroyed with a Morph Ball Bomb.

Data

Available Logbook Entries

Scan Data

Scan Data from Metroid Prime (Luminescent Cylinder)
Located in: Chozo Ruins - Gathering Hall

Luminescent cylinders functioning at 80%.[1]

Gallery

References

  1. "Luminescent cylinders functioning at 80%." —Scan Data (Metroid Prime)


Rooms in Metroid Prime
Frigate OrpheonTallon OverworldChozo RuinsMagmoor CavernsPhendrana DriftsPhazon MinesImpact Crater