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=== Metroid Prime 2: Echoes === | === Metroid Prime 2: Echoes === | ||
In ''Metroid Prime 2: Echoes'', Commandos are armed with an energy scythe, pulse cannons, and an EMP grenade launcher. | In ''Metroid Prime 2: Echoes'', Commandos are armed with an energy scythe, pulse cannons, and an EMP grenade launcher. Pirate Commandos can also temporarily generate a shield that can deflect nearly all attacks.<ref name=Logbook>{{cite|Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods.|[[Logbook]]|Metroid Prime 2: Echoes}}</ref> | ||
Samus encounters Pirate Commandos twice in ''Metroid Prime 2'', first in [[Torvus Bog]] where she was attacked by a pair of Commandos. Later in [[Sanctuary Fortress|Sanctuary]], Samus is attacked by a large group of Commandos. [[Dark Pirate Commando|Dark Pirate Commandos]], which are Commandos possessed by [[Hunter Ing]],<ref>{{cite|Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref> are encountered far more often in ''Echoes''. | Samus encounters Pirate Commandos twice in ''Metroid Prime 2'', first in [[Torvus Bog]] where she was attacked by a pair of Commandos. Later in [[Sanctuary Fortress|Sanctuary]], Samus is attacked by a large group of Commandos. [[Dark Pirate Commando|Dark Pirate Commandos]], which are Commandos possessed by [[Hunter Ing]],<ref>{{cite|Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref> are encountered far more often in ''Echoes''. |
Revision as of 13:05, 24 August 2011
Pirate Commandos are the elite forces of the Space Pirate military dedicated to hunting Samus.[1] Pirate Commandos were introduced in Metroid Prime 2.
Metroid Prime 2: Echoes
In Metroid Prime 2: Echoes, Commandos are armed with an energy scythe, pulse cannons, and an EMP grenade launcher. Pirate Commandos can also temporarily generate a shield that can deflect nearly all attacks.[1]
Samus encounters Pirate Commandos twice in Metroid Prime 2, first in Torvus Bog where she was attacked by a pair of Commandos. Later in Sanctuary, Samus is attacked by a large group of Commandos. Dark Pirate Commandos, which are Commandos possessed by Hunter Ing,[2] are encountered far more often in Echoes.
Metroid Prime 3: Corruption
Pirate Commandos reappear in Metroid Prime 3: Corruption and are significantly different than those fought in Echoes. Found exclusively on the Pirate Homeworld, Commandos use the same weapons used by the basic Pirate Troopers, but wore armor made from Phazite, making them extremely resistant to damage, although this armor could be pierced by high-frequency beams and is still vulnerable to Phazon-based weapons. These tenacious warriors stood out against lesser troops with their ability to teleport and become invisible, possibly using the same technology used by the Shadow Pirates; while invisible, they could only be located with the X-Ray Visor.
Like other armored Pirates in Corruption, the Commando's armor will break off after sustaining enough damage, at which point they'll act like regular Pirate Troopers and will not become invisible, suggesting that their cloaking device is built into their armor. An easy way to kill a Commando is to use the X-Ray Visor to lock onto their head and shoot it with the Nova Beam, which would penetrate the helmet and kill the Commando instantly. However, this is difficult to perform while the Commando is in Hypermode, as this creates interference with the X-Ray visor and prevents Samus from locking onto them.
According to the Pirate Commander's logbook entry, Commandos can rank up to Commanders if they withheld their rank for at least ten years.
Logbook
Trivia
- By killing twenty Commandos in Metroid Prime 3: Corruption, a Friend Voucher can be obtained.
See Also
Gallery
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A Pirate Commando entering battle.
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A Pirate Commando with its shield engaged.
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Two Pirate Commandos in Torvus Bog.
References
- ↑ 1.0 1.1 1.2 "Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods." —Logbook (Metroid Prime 2: Echoes)
- ↑ "Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates." —Logbook (Metroid Prime 2: Echoes)
- ↑ "Commando Pirates use the best gear available: only Beams of the highest temperature can penetrate the layer of Phazite in the armorsuit. All of the weaponry is powered by Phazon. Each commando has a combat cloaking field, along with boost thrusters and a personal teleporter. The Phazite armor they wear makes them extremely resistant to damage in combat." —Logbook (Metroid Prime 3: Corruption)
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