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Several corpses of the members of Squad Bravo are scattered throughout the room, including [[Lance Corporal J. Brode]], [[Private First Class I. Crany]], [[Captain A. Exeter]], [[Private First Class G. Haley]], [[Private First Class S. Milligan]], and [[Specialist F. Triplette]], each of them containing intact [[Trooper Log]]s.
Several corpses of the members of Squad Bravo are scattered throughout the room, including [[Lance Corporal J. Brode]], [[Private First Class I. Crany]], [[Captain A. Exeter]], [[Private First Class G. Haley]], [[Private First Class S. Milligan]], and [[Specialist F. Triplette]], each of them containing intact [[Trooper Log]]s.


When Samus enters this area, a higher ledge forces her to go right. When she passes the ledge, she accesses a [[Galactic Federation Data Terminal]] containing a final message from Captain Exeter regarding the fate of his crew.
When Samus enters this area, a higher ledge forces her to go right. When she passes the ledge, she accesses a Galactic Federation Data Terminal containing a final message from Captain Exeter regarding the fate of his crew.


A number of [[Galactic Federation Crate]]s can be found throughout the room. One [[Galactic Federation Ordnance Crate]] rests in front of the ''Tyr'' and contains the [[Missile Launcher]].<ref name="GF Ordnance Crate"/> Once the Launcher has been obtained, four [[Dark Splinter]]s will appear from [[Portal]]s and attack.
A number of [[Galactic Federation Crate]]s can be found throughout the room. One [[Galactic Federation Ordnance Crate]] rests in front of the ''Tyr'' and contains the [[Missile Launcher]]. Once the Launcher has been obtained, four [[Dark Splinter]]s will appear from [[Portal]]s and attack.


A [[Map Station]] can be accessed inside the ''Tyr'' by [[Scan Visor|scanning]] an interior door. From the ''Tyr'', Samus can access a walkway which leads to a disabled [[Kinetic Orb Cannon]]. The Cannon can be reactivated by scanning a nearby terminal. The cannon will shoot Samus over to a high ledge on the other side of the room. From here, she can jump down to the ledge encountered when she first entered. This ledge leads to the door to the Sacred Bridge, blocked by a [[Red Blast Shield]]. A small [[Morph Ball]] tunnel can be found on the right, which leads to an alcove. This alcove encases the door to the Windchamber Tunnel, blocked by a [[Yellow Blast Shield]]. A [[Missile Expansion]] can be found on the top of the ''Tyr'', but it only can be collected using the [[Screw Attack]].
A [[Map Station]] can be accessed inside the ''Tyr'' by [[Scan Visor|scanning]] an interior door. From the ''Tyr'', Samus can access a walkway which leads to a disabled [[Kinetic Orb Cannon]]. The Cannon can be reactivated by scanning a nearby terminal. The cannon will shoot Samus over to a high ledge on the other side of the room. From here, she can jump down to the ledge encountered when she first entered. This ledge leads to the door to the Sacred Bridge, blocked by a [[Red Blast Shield]]. A small [[Morph Ball]] tunnel can be found on the right, which leads to an alcove. This alcove encases the door to the Windchamber Tunnel, blocked by a [[Yellow Blast Shield]]. A [[Missile Expansion]] can be found on the top of the ''Tyr'', but it only can be collected using the [[Screw Attack]].


Three [[Pirate Trooper]]s will appear when the room is visited after [[Chykka]] is defeated. Three [[War Wasp Hive]]s appear on all later visits. The Hives will spawn infinite amounts of [[War Wasp]]s until they are destroyed.
Three [[Pirate Trooper]]s will appear when the room is visited after [[Chykka]] is defeated. Three [[War Wasp Hive]]s appear on all later visits. The Hives will spawn infinite amounts of [[War Wasp]]s until they are destroyed.
===Upgrades===
====[[Missile Launcher]]====
Requires: Nothing
*The Missile Launcher can be reached as soon as Samus enters the room, simply waiting underneath the [[Galactic Federation Ordnance Crate]], which can be destroyed with a simple shot from the [[Charge Beam]]. Be aware that four [[Dark Splinter]]s will attack as soon as Samus grabs this upgrade.
====[[Missile Expansion]]====
Requires: [[Space Jump Boots]]
*This expansion is rather easy to see and reach, as it simply sits atop the ''G.F.S. Tyr''. Once the Space Jump Boots have been obtained, the expansion can be reached by simply jumping from the ''Tyr'' to the ledge outside and finally up on top of the ship.


==Data==
==Data==
===Available Logbook Entries===
===Available Logbook Entries===
*[[Metroid Prime 2: Echoes Logbook#Kinetic Orb Cannon|Kinetic Orb Cannon]]
<gallery>
*[[Metroid Prime 2: Echoes_Logbook#GFS Tyr|GFS Tyr]]
File:Dark Splinter.png|[[Metroid Prime 2: Echoes Logbook#Dark Splinter|Dark Splinter]]
*[[Metroid Prime 2: Echoes Logbook#Dark Splinter|Dark Splinter]]
File:GFS Tyr (Echoes).png|[[Metroid Prime 2: Echoes_Logbook#GFS Tyr|GFS Tyr]]
*[[Metroid Prime 2: Echoes Logbook#Pirate Trooper|Pirate Trooper]]
File:Kinetic Orb Cannon.png|[[Metroid Prime 2: Echoes Logbook#Kinetic Orb Cannon|Kinetic Orb Cannon]]
*[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]]
File:Pirate Trooper mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#Pirate Trooper|Pirate Trooper]]
*[[Metroid Prime 2: Echoes Logbook#War Wasp Hive|War Wasp Hive]]  
File:War Wasp mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]]
*[[Trooper Logs#Force One|LCPL J. Brode]]
File:War Wasp Hive (Echoes).png|[[Metroid Prime 2: Echoes Logbook#War Wasp Hive|War Wasp Hive]]
*[[Trooper Logs#Force One|PFC I. Crany]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#LCPL J. Brode|LCPL J. Brode]]
*[[Trooper Logs#Force One|CAPT A. Exeter]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#PFC I. Crany|PFC I. Crany]]
*[[Trooper Logs#Force One|PFC G. Haley]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#CAPT A. Exeter|CAPT A. Exeter]]
*[[Trooper Logs#Force One|PFC S. Milligan]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#PFC G. Haley|PFC G. Haley]]
*[[Trooper Logs#Force One|SPC F. Triplette]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#PFC S. Milligan|PFC S. Milligan]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#SPC F. Triplette|SPC F. Triplette]]
</gallery>


===Scans===
===Scans===
Line 48: Line 58:
|data=[[PFC S. Milligan]] TROOPER<br>[[PFC E. Denys]] TROOPER<br>[[PFC U. McKalla]] TROOPER<ref>{{cite|PFC S. Milligan TROOPER<br>PFC E. Denys TROOPER<br>PFC U. McKalla TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[PFC S. Milligan]] TROOPER<br>[[PFC E. Denys]] TROOPER<br>[[PFC U. McKalla]] TROOPER<ref>{{cite|PFC S. Milligan TROOPER<br>PFC E. Denys TROOPER<br>PFC U. McKalla TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 58: Line 68:
|data=[[GSGT C. Benet]] 1ST TROOPER<br>[[SPC D. Senge]] ENGINEER<br>[[LCPL R. Vonda]] TROOPER<ref>{{cite|GSGT C. Benet 1ST TROOPER<br>SPC D. Senge ENGINEER<br>LCPL R. Vonda TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[GSGT C. Benet]] 1ST TROOPER<br>[[SPC D. Senge]] ENGINEER<br>[[LCPL R. Vonda]] TROOPER<ref>{{cite|GSGT C. Benet 1ST TROOPER<br>SPC D. Senge ENGINEER<br>LCPL R. Vonda TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 68: Line 78:
|data=[[SGT E. Monz]] 1ST TROOPER<br>[[SPC B. Reevs]] SCIENCE<br>[[SPC F. Triplette]] GUNNER<ref>{{cite|SGT E. Monz 1ST TROOPER<br>SPC B. Reevs SCIENCE<br>SPC F. Triplette GUNNER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[SGT E. Monz]] 1ST TROOPER<br>[[SPC B. Reevs]] SCIENCE<br>[[SPC F. Triplette]] GUNNER<ref>{{cite|SGT E. Monz 1ST TROOPER<br>SPC B. Reevs SCIENCE<br>SPC F. Triplette GUNNER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 78: Line 88:
|data=[[LCDR T. Huxley]] MEDICAL OFFICER<ref>{{cite|LCDR T. Huxley MEDICAL OFFICER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[LCDR T. Huxley]] MEDICAL OFFICER<ref>{{cite|LCDR T. Huxley MEDICAL OFFICER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 88: Line 98:
|data=[[SPC M. Angseth]] COMMS<br>[[LCPL J. Brode]] TROOPER<br>[[PFC P. Wills]] TECH<ref>{{cite|SPC M. Angseth COMMS<br>LCPL J. Brode TROOPER<br>PFC P. Wills TECH|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[SPC M. Angseth]] COMMS<br>[[LCPL J. Brode]] TROOPER<br>[[PFC P. Wills]] TECH<ref>{{cite|SPC M. Angseth COMMS<br>LCPL J. Brode TROOPER<br>PFC P. Wills TECH|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 98: Line 108:
|data=[[PFC O. Grippe]] TECH<br>[[PFC X. Dominguez]] MEDIC<br>[[PFC G. Haley]] TROOPER<ref>{{cite|PFC O. Grippe TECH<br>PFC X. Dominguez MEDIC<br>PFC G. Haley TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[PFC O. Grippe]] TECH<br>[[PFC X. Dominguez]] MEDIC<br>[[PFC G. Haley]] TROOPER<ref>{{cite|PFC O. Grippe TECH<br>PFC X. Dominguez MEDIC<br>PFC G. Haley TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 108: Line 118:
|data=[[1LT W. Smythe]] SQUAD LEADER<ref>{{cite|1LT W. Smythe SQUAD LEADER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[1LT W. Smythe]] SQUAD LEADER<ref>{{cite|1LT W. Smythe SQUAD LEADER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 118: Line 128:
|data=[[PFC L. Brouda]] TROOPER<br>[[PFC M. Veroni]] TROOPER<br>[[PFC I. Crany]] TROOPER<ref>{{cite|PFC L. Brouda TROOPER<br>PFC M. Veroni TROOPER<br>PFC I. Crany TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[PFC L. Brouda]] TROOPER<br>[[PFC M. Veroni]] TROOPER<br>[[PFC I. Crany]] TROOPER<ref>{{cite|PFC L. Brouda TROOPER<br>PFC M. Veroni TROOPER<br>PFC I. Crany TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 128: Line 138:
|data=[[CDR K. Starling]] PILOT<ref>{{cite|CDR K. Starling PILOT|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[CDR K. Starling]] PILOT<ref>{{cite|CDR K. Starling PILOT|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 138: Line 148:
|data=[[CAPT A. Exeter]] COMMANDING OFFICER<ref>{{cite|CAPT A. Exeter COMMANDING OFFICER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=[[CAPT A. Exeter]] COMMANDING OFFICER<ref>{{cite|CAPT A. Exeter COMMANDING OFFICER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=
|image=
|imageleft=
|imageleft=
Line 148: Line 158:
|data=Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.<ref name="GF Ordnance Crate">{{cite|Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.<ref name="GF Ordnance Crate">{{cite|Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=GF Ordnance Crate
|description=GF Ordnance Crate
|order=mid
|order=mid
Line 155: Line 165:
|data=Missile Launcher<ref>{{cite|Missile Launcher|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Missile Launcher<ref>{{cite|Missile Launcher|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Missile Launcher
|description=Missile Launcher
|order=mid
|order=mid
Line 162: Line 172:
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=GF Crate
|description=GF Crate
|order=mid
|order=mid
Line 169: Line 179:
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Heavy GF Crate
|description=Heavy GF Crate
|order=mid
|order=mid
Line 176: Line 186:
|data=Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.<ref>{{cite|Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.<ref>{{cite|Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=GF data terminal
|description=GF data terminal
|order=mid
|order=mid
Line 183: Line 193:
|data=Doors to open position. Access to Map Station granted.<ref>{{cite|Doors to open position. Access to Map Station granted.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Doors to open position. Access to Map Station granted.<ref>{{cite|Doors to open position. Access to Map Station granted.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=G.F.S. ''Tyr'' doors
|description=G.F.S. ''Tyr'' doors
|order=mid
|order=mid
Line 190: Line 200:
|data=Map Station<br/>Step into hologram to update map data.<ref>{{cite|Map Station<br/>Step into hologram to update map data.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Map Station<br/>Step into hologram to update map data.<ref>{{cite|Map Station<br/>Step into hologram to update map data.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=[[Map Station]]
|description=[[Map Station]]
|order=mid
|order=mid
Line 197: Line 207:
|data=Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.<ref>{{cite|Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.<ref>{{cite|Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Locked [[Translator Door]]
|description=Locked [[Translator Door]]
|order=mid
|order=mid
Line 204: Line 214:
|data=Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.<ref>{{cite|Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.|Scan Data|[[Metroid Prime 2: Echoes}}</ref>
|data=Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.<ref>{{cite|Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.|Scan Data|[[Metroid Prime 2: Echoes}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Unlocked [[Translator Door]]
|description=Unlocked [[Translator Door]]
|order=mid
|order=mid
Line 211: Line 221:
|data=Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.<ref>{{cite|Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.<ref>{{cite|Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Damaged wall art
|description=Damaged wall art
|order=mid
|order=mid
Line 218: Line 228:
|data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Terminal
|description=Terminal
|order=mid
|order=mid
Line 225: Line 235:
|data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Hologram
|description=Hologram
|order=mid
|order=mid
Line 232: Line 242:
|data=Missile Expansion<br/>Increases the number of Missiles you can carry by 5.<ref>{{cite|Missile Expansion<br/>Increases the number of Missiles you can carry by 5.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Missile Expansion<br/>Increases the number of Missiles you can carry by 5.<ref>{{cite|Missile Expansion<br/>Increases the number of Missiles you can carry by 5.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Missile Expansion
|description=Missile Expansion
|order=mid
}}
{{scan
|data=Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=Destroyed [[War Wasp Hive]]
|order=mid
|order=mid
}}
}}
Line 239: Line 256:
|data=There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Power Bomb]] may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Power Bomb]] may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Power Bomb]] may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Power Bomb]] may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=[[File:Yellow Blast Shield mp2 Screenshot 01.png|68px]]
|description=[[Yellow Blast Shield]]
|description=[[Yellow Blast Shield]]
|order=mid
|order=mid
Line 246: Line 264:
|data=There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|image=[[File:Red Blast Shield mp2 Screenshot 01.png|68px]]
|description=[[Red Blast Shield]]
|description=[[Red Blast Shield]]
|order=mid
|order=mid
Line 253: Line 272:
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - GFMC Compound
|location=[[Temple Grounds]] - GFMC Compound
|description=Door
|description=Door
|order=bottom
|order=bottom
Line 269: Line 288:
File:Kinetic Orb Cannon 04.png|An activated Kinetic Orb Cannon in the GFMC Compound
File:Kinetic Orb Cannon 04.png|An activated Kinetic Orb Cannon in the GFMC Compound
File:Dark Splinters 2.png|Dark Splinters overwhelming Squad Bravo in the Compound
File:Dark Splinters 2.png|Dark Splinters overwhelming Squad Bravo in the Compound
File:CAPT A. Exeter mp2 Screenshot 01.png|The body of [[Captain A. Exeter]]
File:LCPL J. Brode mp2 Screenshot 01.png|The body of [[Lance Corporal J. Brode]]
File:PFC I. Crany mp2 Screenshot 01.png|The body of [[Private First Class I. Crany]]
File:PFC G. Haley mp2 Screenshot 01.png|The body of [[Private First Class G. Haley]]
File:PFC S. Milligan mp2 Screenshot 01.png|The body of [[Private First Class S. Milligan]]
File:SPC F. Triplette mp2 Screenshot 01.png|The body of [[Specialist F. Triplette]]
</gallery>
</gallery>



Latest revision as of 20:29, 5 April 2020

GFMC Compound
GFMC Compound mp2 Screenshot 01.png

The Tyr in the GFMC Compound

Game

Metroid Prime 2: Echoes

Location

Temple Grounds

Connected Rooms
Counterpart

Phazon Grounds

Item(s)
Music

Temple Grounds Main Theme


The GFMC Compound is a room in the Temple Grounds. The room connects the Trooper Security Station, the Sacred Bridge, the Windchamber Tunnel, and the Fortress Transport Access. It served as an emergency landing site for Squad Bravo of the GFMC Task Force Herakles when their ship, the G.F.S. Tyr, was damaged by magnetic storms.[1]

Appearance and Navigation[edit | edit source]

Samus first enters the room from the Trooper Security Station, which is connected by a hallway that opens into the main chamber. The G.F.S. Tyr rests in the center. A large gate of Luminoth origin lays to the right of the Tyr and can only be lowered once Samus updates her Translator Module to read Emerald holograms, and behind it is the door to the Fortress Transport Access.

Several corpses of the members of Squad Bravo are scattered throughout the room, including Lance Corporal J. Brode, Private First Class I. Crany, Captain A. Exeter, Private First Class G. Haley, Private First Class S. Milligan, and Specialist F. Triplette, each of them containing intact Trooper Logs.

When Samus enters this area, a higher ledge forces her to go right. When she passes the ledge, she accesses a Galactic Federation Data Terminal containing a final message from Captain Exeter regarding the fate of his crew.

A number of Galactic Federation Crates can be found throughout the room. One Galactic Federation Ordnance Crate rests in front of the Tyr and contains the Missile Launcher. Once the Launcher has been obtained, four Dark Splinters will appear from Portals and attack.

A Map Station can be accessed inside the Tyr by scanning an interior door. From the Tyr, Samus can access a walkway which leads to a disabled Kinetic Orb Cannon. The Cannon can be reactivated by scanning a nearby terminal. The cannon will shoot Samus over to a high ledge on the other side of the room. From here, she can jump down to the ledge encountered when she first entered. This ledge leads to the door to the Sacred Bridge, blocked by a Red Blast Shield. A small Morph Ball tunnel can be found on the right, which leads to an alcove. This alcove encases the door to the Windchamber Tunnel, blocked by a Yellow Blast Shield. A Missile Expansion can be found on the top of the Tyr, but it only can be collected using the Screw Attack.

Three Pirate Troopers will appear when the room is visited after Chykka is defeated. Three War Wasp Hives appear on all later visits. The Hives will spawn infinite amounts of War Wasps until they are destroyed.

Upgrades[edit | edit source]

Missile Launcher[edit | edit source]

Requires: Nothing

Missile Expansion[edit | edit source]

Requires: Space Jump Boots

  • This expansion is rather easy to see and reach, as it simply sits atop the G.F.S. Tyr. Once the Space Jump Boots have been obtained, the expansion can be reached by simply jumping from the Tyr to the ledge outside and finally up on top of the ship.

Data[edit | edit source]

Available Logbook Entries[edit | edit source]

Scans[edit | edit source]

Scan Data from Metroid Prime 2: Echoes (Seating row aboard the G.F.S. Tyr)
Located in: Temple Grounds - GFMC Compound

PFC S. Milligan TROOPER
PFC E. Denys TROOPER
PFC U. McKalla TROOPER[2]

Scan Data from Metroid Prime 2: Echoes (Seating row aboard the G.F.S. Tyr)
Located in: Temple Grounds - GFMC Compound

GSGT C. Benet 1ST TROOPER
SPC D. Senge ENGINEER
LCPL R. Vonda TROOPER[3]

Scan Data from Metroid Prime 2: Echoes (Seating row aboard the G.F.S. Tyr)
Located in: Temple Grounds - GFMC Compound

SGT E. Monz 1ST TROOPER
SPC B. Reevs SCIENCE
SPC F. Triplette GUNNER[4]

Scan Data from Metroid Prime 2: Echoes (Seating row aboard the G.F.S. Tyr)
Located in: Temple Grounds - GFMC Compound

LCDR T. Huxley MEDICAL OFFICER[5]

Scan Data from Metroid Prime 2: Echoes (Seating row aboard the G.F.S. Tyr)
Located in: Temple Grounds - GFMC Compound

SPC M. Angseth COMMS
LCPL J. Brode TROOPER
PFC P. Wills TECH[6]

Scan Data from Metroid Prime 2: Echoes (Seating row aboard the G.F.S. Tyr)
Located in: Temple Grounds - GFMC Compound

PFC O. Grippe TECH
PFC X. Dominguez MEDIC
PFC G. Haley TROOPER[7]

Scan Data from Metroid Prime 2: Echoes (Seating row aboard the G.F.S. Tyr)
Located in: Temple Grounds - GFMC Compound

1LT W. Smythe SQUAD LEADER[8]

Scan Data from Metroid Prime 2: Echoes (Seating row aboard the G.F.S. Tyr)
Located in: Temple Grounds - GFMC Compound

PFC L. Brouda TROOPER
PFC M. Veroni TROOPER
PFC I. Crany TROOPER[9]

Scan Data from Metroid Prime 2: Echoes (Seating row aboard the G.F.S. Tyr)
Located in: Temple Grounds - GFMC Compound

CDR K. Starling PILOT[10]

Scan Data from Metroid Prime 2: Echoes (Seating row aboard the G.F.S. Tyr)
Located in: Temple Grounds - GFMC Compound

CAPT A. Exeter COMMANDING OFFICER[11]

Scan Data from Metroid Prime 2: Echoes (GF Ordnance Crate)
Located in: Temple Grounds - GFMC Compound

Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.[12]

Scan Data from Metroid Prime 2: Echoes (Missile Launcher)
Located in: Temple Grounds - GFMC Compound

Missile Launcher[13]

Scan Data from Metroid Prime 2: Echoes (GF Crate)
Located in: Temple Grounds - GFMC Compound

This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.[14]

Scan Data from Metroid Prime 2: Echoes (Heavy GF Crate)
Located in: Temple Grounds - GFMC Compound

This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.[15]

Scan Data from Metroid Prime 2: Echoes (GF data terminal)
Located in: Temple Grounds - GFMC Compound

Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.[16]

Scan Data from Metroid Prime 2: Echoes (G.F.S. Tyr doors)
Located in: Temple Grounds - GFMC Compound

Doors to open position. Access to Map Station granted.[17]

Located in: Temple Grounds - GFMC Compound

Map Station
Step into hologram to update map data.[18]

Located in: Temple Grounds - GFMC Compound

Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.[19]

Scan Data from Metroid Prime 2: Echoes (Unlocked Translator Door)
Located in: Temple Grounds - GFMC Compound

Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.[20]

Scan Data from Metroid Prime 2: Echoes (Damaged wall art)
Located in: Temple Grounds - GFMC Compound

Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.[21]

Scan Data from Metroid Prime 2: Echoes (Terminal)
Located in: Temple Grounds - GFMC Compound

Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.[22]

Scan Data from Metroid Prime 2: Echoes (Hologram)
Located in: Temple Grounds - GFMC Compound

Enter hologram in Morph Ball mode to fire Cannon.[23]

Scan Data from Metroid Prime 2: Echoes (Missile Expansion)
Located in: Temple Grounds - GFMC Compound

Missile Expansion
Increases the number of Missiles you can carry by 5.[24]

Scan Data from Metroid Prime 2: Echoes (Destroyed War Wasp Hive)
Located in: Temple Grounds - GFMC Compound

Morphology: Destroyed War Wasp Hive
Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.[25]

Located in: Temple Grounds - GFMC Compound Yellow Blast Shield mp2 Screenshot 01.png

There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Power Bomb may damage it.[26]

Located in: Temple Grounds - GFMC Compound Red Blast Shield mp2 Screenshot 01.png

There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.[27]

Scan Data from Metroid Prime 2: Echoes (Door)
Located in: Temple Grounds - GFMC Compound

This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.[28]

Inhabitants[edit | edit source]

Creature Number Encountered
Dark Splinters 4  Upon acquiring the Missile Launcher  
Pirate Troopers 3  After defeating Chykka  
War Wasps  All later visits  

Gallery[edit | edit source]

References

  1. "Datecycle 07.014.2 (Cosmos) Final report, GFMC Task Force Herakles. Exeter, A.C. commanding. While on patrol in the Dasha system, we engaged an unknown Space Pirate frigate. The enemy frigate was crippled, and it crashed on the planet Aether. We followed the Pirates, but our ship was damaged by a storm as we entered Aether's atmosphere." —CAPT A. Exeter (Metroid Prime 2: Echoes)
  2. "PFC S. Milligan TROOPER
    PFC E. Denys TROOPER
    PFC U. McKalla TROOPER
    " —Scan Data (Metroid Prime 2: Echoes)
  3. "GSGT C. Benet 1ST TROOPER
    SPC D. Senge ENGINEER
    LCPL R. Vonda TROOPER
    " —Scan Data (Metroid Prime 2: Echoes)
  4. "SGT E. Monz 1ST TROOPER
    SPC B. Reevs SCIENCE
    SPC F. Triplette GUNNER
    " —Scan Data (Metroid Prime 2: Echoes)
  5. "LCDR T. Huxley MEDICAL OFFICER" —Scan Data (Metroid Prime 2: Echoes)
  6. "SPC M. Angseth COMMS
    LCPL J. Brode TROOPER
    PFC P. Wills TECH
    " —Scan Data (Metroid Prime 2: Echoes)
  7. "PFC O. Grippe TECH
    PFC X. Dominguez MEDIC
    PFC G. Haley TROOPER
    " —Scan Data (Metroid Prime 2: Echoes)
  8. "1LT W. Smythe SQUAD LEADER" —Scan Data (Metroid Prime 2: Echoes)
  9. "PFC L. Brouda TROOPER
    PFC M. Veroni TROOPER
    PFC I. Crany TROOPER
    " —Scan Data (Metroid Prime 2: Echoes)
  10. "CDR K. Starling PILOT" —Scan Data (Metroid Prime 2: Echoes)
  11. "CAPT A. Exeter COMMANDING OFFICER" —Scan Data (Metroid Prime 2: Echoes)
  12. "Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate." —Scan Data (Metroid Prime 2: Echoes)
  13. "Missile Launcher" —Scan Data (Metroid Prime 2: Echoes)
  14. "This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents." —Scan Data (Metroid Prime 2: Echoes)
  15. "This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them." —Scan Data (Metroid Prime 2: Echoes)
  16. "Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems." —Scan Data (Metroid Prime 2: Echoes)
  17. "Doors to open position. Access to Map Station granted." —Scan Data (Metroid Prime 2: Echoes)
  18. "Map Station
    Step into hologram to update map data.
    " —Scan Data (Metroid Prime 2: Echoes)
  19. "Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files." —Scan Data (Metroid Prime 2: Echoes)
  20. {{cite|Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.|Scan Data|[[Metroid Prime 2: Echoes}}
  21. "Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley." —Scan Data (Metroid Prime 2: Echoes)
  22. "Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled." —Scan Data (Metroid Prime 2: Echoes)
  23. "Enter hologram in Morph Ball mode to fire Cannon." —Scan Data (Metroid Prime 2: Echoes)
  24. "Missile Expansion
    Increases the number of Missiles you can carry by 5.
    " —Scan Data (Metroid Prime 2: Echoes)
  25. "Morphology: Destroyed War Wasp Hive
    Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.
    " —Scan Data (Metroid Prime 2: Echoes)
  26. "There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Power Bomb may damage it." —Scan Data (Metroid Prime 2: Echoes)
  27. "There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it." —Scan Data (Metroid Prime 2: Echoes)
  28. "This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door." —Scan Data (Metroid Prime 2: Echoes)


Language Name Meaning
Spanish Complejo de los Marines Marines Complex
French Enceinte de la Fédération Galactique Galactic Federation Enclosure
German GFMC-Lager GFMC Storage
Italian Struttura del CMFG GFMC Structure (in Italian, CMFG stands for "Corpo dei Marines della Federazione Galattica") 
Temple GroundsAgon WastesTorvus BogSanctuary FortressGreat TempleSky Temple GroundsDark Agon WastesDark Torvus BogIng HiveSky Temple