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Subchamber Three: Difference between revisions

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(Created page with "{{Room-infobox |image= |caption= |game=''Metroid Prime'' |location=Impact Crater |connected=*Subchamber Two *Subchamber Four |music=[http://m...")
 
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{{MP1 Rooms-nav|Crater}}
{{MP1 Rooms-nav|Crater}}


[[Category:Rooms in the Impact Crater]]
[[Category:Rooms in Impact Crater]]

Latest revision as of 19:00, 2 April 2013

Subchamber Three
Game

Metroid Prime

Location

Impact Crater

Connected Rooms
Music

Metroid Prime Boss Theme


Subchamber Three is a room in the Impact Crater. The room is accessed from the Subchamber Two, and leads to Subchamber Four. Samus enters the room during the battle with the Metroid Prime. There are a number of orange roots high on the walls that serve no purpose. There are three grooves in the ground which Samus can use to avoid the Metroid Prime when it charges by rolling into the Morph Ball. Once the Metroid Prime has taken 75% damage, it will retreat into Subchamber Four, and Samus will follow.

Inhabitants of the Room[edit | edit source]

Creature Number Encountered
Metroid Prime 1  Boss Battle  
Rooms in Metroid Prime
Frigate OrpheonTallon OverworldChozo RuinsMagmoor CavernsPhendrana DriftsPhazon MinesImpact Crater