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Quadraxis: Difference between revisions

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*Tornado Attack
*Tornado Attack
*Turret
*Turret
*[[Dark Quad|Dark Quads]]
*[[Dark Quad]]s
|weaknesses=*[[Light Beam]]
|weaknesses=*[[Boost Ball]]
*[[Super Missile|Super Missiles]]
*[[Light Beam]]
*[[Morph Ball Bomb|Bombs]]
*[[Super Missile]]s
*[[Morph Ball Bomb]]s
|rewards=[[Annihilator Beam]]
|rewards=[[Annihilator Beam]]
}}
}}
'''Quadraxis''' is an enormous, quadrupedal mechanoid built by the [[Luminoth]]. It serves as the Guardian of the [[Ing Hive]]'s [[Energy Controller]]. During her battle against it, [[Samus Aran|Samus]] constantly takes damage from [[Dark Aether]]'s atmosphere due to a lack of Safe Zones.
'''Quadraxis''' is an enormous, quadrupedal mechanoid built by the [[Luminoth]]. It serves as the Guardian of the [[Ing Hive]]'s [[Energy Controller]].  
 
Although Samus only encounters one Quadraxis unit, there are parts to an incomplete unit in [[Aether]]'s [[Sanctuary Fortress]].


Quadraxis has a similar design to [[Quad]]s, sharing several abilities. Quadraxis's version of the spin attack sucks in any nearby objects. The Head Module is also capable of functioning without the main body, with limited capacity.
Quadraxis has a similar design to [[Quad]]s, sharing several abilities. Quadraxis's version of the spin attack sucks in any nearby objects. The Head Module is also capable of functioning without the main body, with limited capacity.


After defeating Quadraxis, Samus can obtain the Annihilator Beam.
==Battle==
==Battle==
{{improve|April}}
[[File:Quadraxis Possessed.jpg|250px|left|thumb|Quadraxis becoming possessed]]
[[File:Quadraxis Possessed.jpg|250px|left|thumb|Quadraxis becoming possessed]]
Shortly after Samus enters the Hive Temple, Quadraxis is possessed by an Ing and activates. Its legs will begin rotating around its body, and occasionally, one of its knees will become vulnerable. Even if Samus destroys the casing around a knee, it can still remain active. Once several knees are destroyed, it will begin to use more powerful attacks, such as the Disruptor or its tornado attack.
The battle takes place in a large circular arena with no safe zones; Samus is always taking damage from [[Dark Aether]]'s atmosphere.
 
Shortly after Samus enters the Hive Temple, Quadraxis is possessed by an Ing and activates. Its legs will begin rotating around its body, and occasionally, one of its knees will become vulnerable. Even if Samus destroys the casing around a knee, it can still remain active. Samus can cause one of the knees to become vulnerable by using her [[Boost Ball]] to boost into a red orb at the bottom of each foot. Once several knees are destroyed, it will begin to use more powerful attacks, such as the Disruptor or its tornado attack.


Its primary weapon is the [[Annihilator Beam]], which it will use to fire both normal and Disruptor blasts. Samus can evade the Disruptor blast with the [[Boost Ball]] or use the [[Screw Attack]] to deflect it. If she fails to dodge it, she will become temporarily stunned. Quadraxis is also armed with homing Missiles and a rapid-firing turret. Its legs are capable of creating shock waves, and although Samus can disable the generators, they will reactivate.
Its primary weapon is the [[Annihilator Beam]], which it will use to fire both normal and Disruptor blasts. Samus can evade the Disruptor blast with the Boost Ball or use the [[Screw Attack]] to deflect it. If she fails to dodge it, she will become temporarily stunned. Quadraxis is also armed with homing Missiles and a rapid-firing turret. Its legs are capable of creating shock waves.
{{clear|left}}
{{clear|left}}


After its main body is disabled, the Head Module will detach and continue to engage Samus. The main body will send transmissions to the Head Module, instructing it remotely. While receiving signals, the Head will raise a impregnable shield. If Samus uses her [[Echo Visor]], she can target the antenna on the main body to temporarily disable it, causing the shield to drop. She can then target the receivers on the Head Module. Each time a receiver is destroyed, the Head Module will send out [[Dark Quad]]s.
After its main body is disabled, the Head Module will detach and continue to engage Samus. The main body will send transmissions to the Head Module, instructing it remotely. While receiving signals, the Head will raise a impregnable shield. If Samus uses her [[Echo Visor]], she can target the antenna on the main body to temporarily disable it, causing the shield to drop. She can then target the receivers on the Head Module. Each time a receiver is destroyed, the Head Module will send out one [[Dark Quad]].


After the three receivers are destroyed, the shield will drop and the Head Module will shatter the armor around the main body's legs, revealing [[Spider Ball Track]]s beneath. The shield around the Head Module will also be permanently disengaged. After stunning it, Samus can climb the tracks and then [[Boost Ball|Boost]] to the magnetically charged surface on the head. After dropping [[Morph Ball Bomb|Bombs]] in the exposed vulnerabilities, the Head Module will crash into the ground and explode.
After the three receivers are destroyed, the shield will drop and the Head Module will shatter the armor around the main body's legs, revealing a [[Spider Ball Track]] beneath each. The shield around the Head Module will also be permanently disengaged. Samus can stun the Head Module easily with the [[Light Beam]] or [[Super Missile]]s. After stunning it, Samus can climb the tracks and then boost to the magnetically charged surface on the head. After dropping a [[Morph Ball Bomb]] into each of the exposed vulnerabilities, the Head Module will crash into the ground and explode. leaving behind the Annihilator Beam.
{{clear}}
{{clear}}


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{{logbook
{{logbook
|name=Quadraxis
|name=Quadraxis
|entry=The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.<ref>{{cite|The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.|Quadraxis's Logbook entry|[[Metroid Prime 2: Echoes]]}}</ref>
|entry=The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.<ref>{{cite|The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.|[[Metroid Prime 2: Echoes Logbook]] "Quadraxis"|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Hive Temple]]
|location=[[Hive Temple]]
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{{logbook
{{logbook
|name=Damaged Quadraxis
|name=Damaged Quadraxis
|entry=Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.<ref>{{cite|Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.|Damaged Quadraxis's Logbook entry|[[Metroid Prime 2: Echoes]]}}</ref>
|entry=Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.<ref>{{cite|Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.|[[Metroid Prime 2: Echoes Logbook]] "Damaged Quadraxis"|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Hive Temple]]
|location=[[Hive Temple]]
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{{logbook
{{logbook
|name=Shielded Head Module
|name=Shielded Head Module
|entry=The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.<ref>{{cite|The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.|Shielded Head Module's Logbook entry|[[Metroid Prime 2: Echoes]]}}</ref>
|entry=The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.<ref>{{cite|The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.|[[Metroid Prime 2: Echoes Logbook]] "Shielded Head Module"|[[Metroid Prime 2: Echoes]]}}</ref>
|gameabbrev=mp2
|gameabbrev=mp2
|game=mp2
|game=mp2
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{{logbook
{{logbook
|name=Stunned Head Module
|name=Stunned Head Module
|entry=Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.<ref>{{cite|Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.|Stunned Head Module's Logbook entry|[[Metroid Prime 2: Echoes]]}}</ref>
|entry=Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.<ref>{{cite|Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.|[[Metroid Prime 2: Echoes Logbook]] "Stunned Head Module"|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Hive Temple]]
|location=[[Hive Temple]]
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{{logbook
{{logbook
|name=Final Head Module
|name=Final Head Module
|entry=Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Final Head Module's Logbook entry|[[Metroid Prime 2: Echoes]]}}</ref>
|entry=Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|[[Metroid Prime 2: Echoes Logbook]] "Final Head Module"|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Hive Temple]]
|location=[[Hive Temple]]
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==Trivia==
==Trivia==
*Quadraxis is probably the largest boss [[Samus Aran|Samus]] has ever fought. Other large bosses are [[Kraid]], [[Flaahgra]], [[Omega Pirate]], [[Mogenar]], [[Omega Ridley]], and [[Amorbis]].
*Quadraxis is probably the largest boss [[Samus Aran|Samus]] has ever fought. Other large bosses are [[Kraid]], [[Flaahgra]], [[Omega Pirate]], [[Mogenar]], [[Omega Ridley]], and [[Amorbis]].
*There are several pieces of an incomplete Quadraxis drone lying about the [[Sanctuary Temple]].
*In an interview with {{Wp|IGN|IGN}}, Bryan Walker of [[Retro Studios]] stated that the battle against Quadraxis was his favorite moment in ''Metroid Prime 2: Echoes''.<ref>{{Cite person| quote= My favorite part about Metroid Prime 2 is the Quadraxis battle. It's the biggest boss that's ever been in a Metroid Prime game, just physically. It's also one of the most grueling. But I think it's just the most logically laid out of the boss encounters in that you have to take this massive structure down, bit by bit, in a realistic way,| name= Bryan Walker| url= http://wii.ign.com/articles/101/1016511p6.html| title= A Space Bounty Hunter in Texas}}</ref>
*In an interview with {{Wp|IGN|IGN}}, Bryan Walker of [[Retro Studios]] stated that the battle against Quadraxis was his favorite moment in ''Metroid Prime 2: Echoes''.<ref>{{Cite person| quote= My favorite part about Metroid Prime 2 is the Quadraxis battle. It's the biggest boss that's ever been in a Metroid Prime game, just physically. It's also one of the most grueling. But I think it's just the most logically laid out of the boss encounters in that you have to take this massive structure down, bit by bit, in a realistic way,| name= Bryan Walker| url= http://wii.ign.com/articles/101/1016511p6.html| title= A Space Bounty Hunter in Texas}}</ref>



Revision as of 23:18, 15 August 2011

Quadraxis
Samus-vs-quadraxis.jpg

Artwork of Samus battling Quadraxis

Game(s)

Metroid Prime 2: Echoes

Attacks
Weakness(es)
Location(s)

Ing Hive

Room(s)

Hive Temple

Rewards

Annihilator Beam

Quadraxis is an enormous, quadrupedal mechanoid built by the Luminoth. It serves as the Guardian of the Ing Hive's Energy Controller.

Quadraxis has a similar design to Quads, sharing several abilities. Quadraxis's version of the spin attack sucks in any nearby objects. The Head Module is also capable of functioning without the main body, with limited capacity.

Battle

Quadraxis becoming possessed

The battle takes place in a large circular arena with no safe zones; Samus is always taking damage from Dark Aether's atmosphere.

Shortly after Samus enters the Hive Temple, Quadraxis is possessed by an Ing and activates. Its legs will begin rotating around its body, and occasionally, one of its knees will become vulnerable. Even if Samus destroys the casing around a knee, it can still remain active. Samus can cause one of the knees to become vulnerable by using her Boost Ball to boost into a red orb at the bottom of each foot. Once several knees are destroyed, it will begin to use more powerful attacks, such as the Disruptor or its tornado attack.

Its primary weapon is the Annihilator Beam, which it will use to fire both normal and Disruptor blasts. Samus can evade the Disruptor blast with the Boost Ball or use the Screw Attack to deflect it. If she fails to dodge it, she will become temporarily stunned. Quadraxis is also armed with homing Missiles and a rapid-firing turret. Its legs are capable of creating shock waves.

After its main body is disabled, the Head Module will detach and continue to engage Samus. The main body will send transmissions to the Head Module, instructing it remotely. While receiving signals, the Head will raise a impregnable shield. If Samus uses her Echo Visor, she can target the antenna on the main body to temporarily disable it, causing the shield to drop. She can then target the receivers on the Head Module. Each time a receiver is destroyed, the Head Module will send out one Dark Quad.

After the three receivers are destroyed, the shield will drop and the Head Module will shatter the armor around the main body's legs, revealing a Spider Ball Track beneath each. The shield around the Head Module will also be permanently disengaged. Samus can stun the Head Module easily with the Light Beam or Super Missiles. After stunning it, Samus can climb the tracks and then boost to the magnetically charged surface on the head. After dropping a Morph Ball Bomb into each of the exposed vulnerabilities, the Head Module will crash into the ground and explode. leaving behind the Annihilator Beam.

Data

Logbook

Logbook entry from Metroid Prime 2: Echoes: Quadraxis
First Location: Hive Temple Limited Scan
The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.[1]
Logbook entry from Metroid Prime 2: Echoes: Damaged Quadraxis
First Location: Hive Temple Limited Scan
Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.[2]
Logbook entry from Metroid Prime 2: Echoes: Shielded Head Module
First Location: Hive Temple Limited Scan
The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.[3]
Logbook entry from Metroid Prime 2: Echoes: Stunned Head Module
First Location: Hive Temple Limited Scan
Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.[4]
Logbook entry from Metroid Prime 2: Echoes: Final Head Module
First Location: Hive Temple Limited Scan
Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.[5]

Scan Data

Scan Data from Metroid Prime 2: Echoes (Part of an incomplete Quadraxis)
Located in: Sanctuary Fortress

This is a component of an incomplete mechanoid. Design similarities exist between incomplete unit and the rogue mechanoids of Luminoth design found throughout this area.[6]

Trivia

Gallery

References

  1. "The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile." —Metroid Prime 2: Echoes Logbook "Quadraxis" (Metroid Prime 2: Echoes)
  2. "Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight." —Metroid Prime 2: Echoes Logbook "Damaged Quadraxis" (Metroid Prime 2: Echoes)
  3. "The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability." —Metroid Prime 2: Echoes Logbook "Shielded Head Module" (Metroid Prime 2: Echoes)
  4. "Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this." —Metroid Prime 2: Echoes Logbook "Stunned Head Module" (Metroid Prime 2: Echoes)
  5. "Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull." —Metroid Prime 2: Echoes Logbook "Final Head Module" (Metroid Prime 2: Echoes)
  6. "This is a component of an incomplete mechanoid. Design similarities exist between incomplete unit and the rogue mechanoids of Luminoth design found throughout this area." —Scan Data (Metroid Prime 2: Echoes)
  7. "My favorite part about Metroid Prime 2 is the Quadraxis battle. It's the biggest boss that's ever been in a Metroid Prime game, just physically. It's also one of the most grueling. But I think it's just the most logically laid out of the boss encounters in that you have to take this massive structure down, bit by bit, in a realistic way," —Bryan Walker (A Space Bounty Hunter in Texas)


External Links

TechnologyEquipmentMechanoidsCrystalsBiotechnology



Quad Creatures from Metroid Prime 2: Echoes    Warrior Ing
AetherDark AetherOffworld