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| style="{{border}} {{background}}" | Samus must enter the top of the Tower shaft, then climb up a set of Spider Ball Tracks that lead up to the Tank.
| style="{{border}} {{background}}" | Samus must enter the top of the Tower shaft, then climb up a set of Spider Ball Tracks that lead up to the Tank.
|-
|-
| style="{{border}} {{background}}" | [[SkyTown West]] - [[Steambot Barracks]]
| style="{{border}} {{background}}" | [[SkyTown]], [[Elysia]] - [[Steambot Barracks]]
| style="{{border}} {{background}}" | No items are needed
| style="{{border}} {{background}}" | No items are needed
| style="{{border}} {{background}}" | Samus must defeat the first [[Steamlord]] she encounters. After its demise, it leaves this Tank behind.
| style="{{border}} {{background}}" | Samus must defeat the first [[Steamlord]] she encounters. After its demise, it leaves this Tank behind.
|-
|-
| style="{{border}} {{background}}" | [[SkyTown West]] - [[Arrival Station]]
| style="{{border}} {{background}}" | [[SkyTown]], [[Elysia]] - [[Arrival Station]]
| style="{{border}} {{background}}" | [[Boost Ball]]
| style="{{border}} {{background}}" | [[Boost Ball]]
| style="{{border}} {{background}}" | Samus must jump up to a high ledge using a [[Grab Ledge]] found there, then activate a Kinetic Orb Cannon with her newly found Boost Ball. The Cannon launches her over to a small platform, with the Tank on a nearby ledge.
| style="{{border}} {{background}}" | Samus must jump up to a high ledge using a [[Grab Ledge]] found there, then activate a Kinetic Orb Cannon with her newly found Boost Ball. The Cannon launches her over to a small platform, with the Tank on a nearby ledge.
|-
|-
| style="{{border}} {{background}}" | [[SkyTown East]] - [[Xenoresearch A Lift]]
| style="{{border}} {{background}}" | [[Eastern SkyTown]], [[Elysia]] - [[Xenoresearch A Lift]]
| style="{{border}} {{background}}" | [[Seeker Missile]]s
| style="{{border}} {{background}}" | [[Seeker Missile]]s
| style="{{border}} {{background}}" | Samus must obtain the Seeker Missile, then return to the Xenoresearch A Lift. The Tank, which was previously guarded by an energy shield, is now sitting ready for the taking.
| style="{{border}} {{background}}" | Samus must obtain the Seeker Missile, then return to the Xenoresearch A Lift. The Tank, which was previously guarded by an energy shield, is now sitting ready for the taking.
|-
|-
| style="{{border}} {{background}}" | [[SkyTown West]] - [[Zipline Station Charlie]]
| style="{{border}} {{background}}" | [[SkyTown]], [[Elysia]] - [[Zipline Station Charlie]]
| style="{{border}} {{background}}" | [[Spider Ball]]
| style="{{border}} {{background}}" | [[Spider Ball]]
| style="{{border}} {{background}}" | After obtaining the Spider Ball, Samus must cross the Zipline Station on a set of Spider Ball Tracks as the [[Zipline Cable]]s there have become inoperable. Along the set of Tracks is a concealed section that holds the Tank.
| style="{{border}} {{background}}" | After obtaining the Spider Ball, Samus must cross the Zipline Station on a set of Spider Ball Tracks as the [[Zipline Cable]]s there have become inoperable. Along the set of Tracks is a concealed section that holds the Tank.

Revision as of 23:52, 26 September 2011

An Energy Tank upgrade in Echoes
An Energy Tank upgrade in Echoes

The Energy Tank is a common Suit Expansion in the Metroid series, featured in every Metroid game to date. The Energy Tank is used to increase Samus's maximum energy by 100 units (with the exception of Hard Mode in Metroid: Zero Mission, where each Tank increases Energy by 50). They also refill Samus's energy to full upon acquisition. Extra Energy Tanks are represented by small boxes near the top of the HUD. These, like other expansions, are not required to progress through the games' plots, thus creating two challenges: completing the game with all the Energy Tanks acquired, and completing the game with the least amount of Tanks possible acquired.

Locations of Energy Tanks

Metroid: Zero Mission

Location Items needed Notes
Brinstar Samus must use her Morph Ball and Morph Ball Bombs to crawl through a tunnel in the ceiling of the room where the first Chozo Statue of the game resides; the Tank is at the end of the tunnel.
Brinstar No items are needed Samus must travel to where the second possible Deorem encounter is. At the end of the corridor, the Tank sits on a platform.
Brinstar Varia Suit After obtaining the Varia Suit, Samus must travel backwards to a corridor filled with acid, then access a tunnel down under the acid; the Tank resides at the end of the tunnel.
Norfair No items are needed After Samus defeats two Kiru Giru larvae, she must jump up to the tank from the corpse of the second larva.
Kraid No items are needed After charging up the Zip Lines, Samus must use one on the ceiling nearby to access the Tank sitting on a pillar.
Kraid Speed Booster After ending Kraid and obtaining the Speed Booster, Samus must travel to a corridor with several bugs flying around. She must then Shinespark through several blocks that block access to the Tank.
Ridley Power Grip While traveling through Ridley's lair, Samus encounters this Tank sitting plainly at the end of the corridor. However, the path to the Tank is lined with fake blocks, so Samus must tread carefully to reach it.
Ridley No items are needed After obtaining the third Unknown Item, Samus must jump behind the Chozo Statue holding it; the Tank sits right there.
Ridley No items are needed After defeating Ridley, Samus must travel to a corridor with pipes that send out bugs, then lay a Morph Ball Bomb near the entrance of the corridor to access a network of tunnels; the Tank is at the end of the tunnel.
Chozodia Speed Booster Samus must travel to the room outside Mecha Ridley's room, then build up enough speed to break through a set of blocks in the room to the left. She will then be able to access the Tank, but only if she succeeds in bypassing tripwire lasers.
Chozodia Samus must travel to the glass tunnel that connects the Mothership with the Chozo-built portion of Chozodia, then lay a Power Bomb to break the glass, then exit through the bottom left after laying another Power Bomb to break open the wall. She must then drop down a hole, then travel to the left. Finally, she must Shinespark up through a narrow corridor until she hits the Tank.
Chozodia Speed Booster Samus must travel to the room adjacent to the room that holds the Ruins Test, then exit through the bottom right. She must then use her Speed Booster cleverly to keep enough charge through several rooms while traveling to the right, eventually reaching a platform where she must Shinespark to reach the Expansion.

Metroid Prime

Location Items needed Notes
Tallon Overworld - Cargo Freight Lift to Deck Gamma Missile Launcher When Samus climbs up through the shaft, she must break open the glass at the bottom with a Missile, granting access to the Tank.
Tallon Overworld - Hydro Access Tunnel Gravity Suit When Samus travels through the shaft, she must Bomb Jump up to the top of the shaft underwater; the Tank is at the top of the shaft.
Chozo Ruins - Main Plaza No items are needed Samus must enter the Main Plaza from the Vault; the Tank is on a ledge by the door she comes out from.
Chozo Ruins - Transport Access North Missile Launcher After defeating the Hive Mecha and obtaining the Missile Launcher, Samus must destroy the Missile Door Lock with a Missile to access the Transport Access North; the Tank sits plainly inside.
Chozo Ruins - Furnace Morph Ball Samus must roll through a Morph Ball tunnel in the Furnace, accessing a small area holding the Tank.
Chozo Ruins - Hall of the Elders Ice Beam Samus must shoot the white-colored lock in the room with her Ice Beam, then enter the Chozo Statue's hands in Morph Ball mode. The statue rolls Samus into a small chamber with the Tank.
Chozo Ruins - Training Chamber After defeating the Chozo Ghosts located in the Training Chamber, Samus must use a Half-pipe in conjunction with her Boost Ball to activate a Bomb Slot high up in the room. This activates an elevator that leads up to a set of Spider Ball Tracks that leads to the Tank.
Magmoor Caverns - Transport Tunnel A Morph Ball Bombs When Samus rolls through the tunnel to access Phendrana Drifts, she must use a double bomb jump three times to climb up to this Tank high up in the network of tunnels.
Magmoor Caverns - Magmoor Workstation Samus must activate three conduits using the Wave Beam along with the Thermal Visor. After activating the third one, she must roll through to a small chamber; the Tank is inside.
Phendrana Drifts - Ruined Courtyard Samus must activate two Bomb Slots to restore power to a Spinner, then activate the Spinner using her Boost Ball, thus raising the water level. She must then jump across the ice floes using her Space Jump Boots, accessing a platform with a tunnel she must enter as Morph Ball. The Tank is at the end of the tunnel.
Phendrana Drifts - Research Lab Aether Missile Launcher Samus must shoot a containment tank on the ground level with a single Missile, breaching the glass and granting access to the Tank.
Phendrana Drifts - Transport Access Plasma Beam Samus must melt a sheet of ice covering the Tank using her Plasma Beam.
Phazon Mines - Ventilation Shaft Power Bombs Samus must lay a Power Bomb to destroy a grate in front of a fan, then activate a terminal with her Scan Visor to turn on a fan. This blows a large number of Puffers into another fan, revealing the Tank.
Phazon Mines - Processing Center Access Plasma Beam After defeating the Omega Pirate, Samus must exit the Elite Quarters through a Red Door on the upper level of the room. The Tank is in plain sight once she enters the Processing Center Access.

Metroid Prime 2: Echoes

Location Items needed Notes
Temple Grounds - Storage Cavern B Missile Launcher Samus must travel to the Temple Assembly Site, then destroy a Red Blast Shield on the door to Storage Cavern B with a Missile. The Tank sits inside the Storage Cavern.
Temple Grounds - Windchamber Gateway Samus must travel to the Path of Eyes, use her Light Beam to move a pillar, then open a Green Blast Shield with a Super Missile. She must then enter the Windchamber Gateway, then activate a Kinetic Orb Cannon and use it. From there, she must use her Grapple Beam to swing across to the Tank.
Temple Grounds - Fortress Transport Access Light Suit Samus must use the Light-Based Teleportation System found in the room to access a small chamber; the Tank sits inside the chamber.
Agon Wastes - Mining Station Access Morph Ball Bombs After defeating the Bomb Guardian and recoveriing her Morph Ball Bomb ability, Samus must return to this room, then use her Bomb ability to break a block that prevents access to a Kinetic Orb Cannon. Entering the Cannon launches Samus up to a small portion of the room that holds the Tank.
Agon Wastes - Bioenergy Production Space Jump Boots Samus must energize the storage racks in the room, then position them so that she can jump up to the south side of the room on them by using her Space Jump Boots. The Tank sits on a platform at the top of the south side of the room.
Agon Wastes - Mine Shaft After obtaining the Dark Beam, Samus must travel to the Agon Temple and open the Black Door to the west with the Dark Beam. Once she enters the Mine Shaft, she must use her Morph Ball Bombs to climb through the tunnels until she reaches the Tank.
Agon Wastes - Mining Plaza Samus must climb up to the statue of Amorbis in the middle of the room, then switch on her Echo Visor. She must then shoot three sonic emitters, lining up all three lenses and revealing the Tank. To reach the Tank, she must Screw Attack across from a high point very carefully.
Torvus Bog - Temple Access Morph Ball Bombs Samus must enter the Access through an upper level door, then bomb a grate in the floor. The Tank is under the grate.
Dark Torvus Bog - Cache B Super Missiles Samus must enter the lower level of the Dark Torvus Temple, then blow open a Green Blast Shield leading to Cache B. The Tank sits inside Cache B.
Torvus Bog - Transit Tunnel East Gravity Boost Samus must use her Morph Ball Bombs to activate a series of underwater Bomb Slots, moving a stream of water that pushes upward to directly below the Tank. She must then Bomb Jump up to the Tank.
Torvus Bog - Torvus Plaza After obtaining the Boost and Spider Ball upgrades, Samus must travel to Torvus Plaza, then use her Boost Ball to gain speed on a Half-pipe until she reaches a set of Spider Ball Tracks. She must follow the Tracks, dodging a Sporb along the way, until she reaches a Kinetic Orb Cannon. The Cannon launches her over to an area of the room where the Tank resides.
Torvus Bog - Meditation Vista Screw Attack Samus must Screw Attack from the Portal located in the Meditation Vista to a platform far out in the distance. The platform eventually passes under the Tank.
Sanctuary Fortress - Reactor Core Samus must use a Kinetic Orb Cannon to launch up to a magnetically charged sphere that she can travel on using her Spider Ball. She must then use her Boost Ball to propel herself from sphere to sphere, eventually arriving at the Tank.
Sanctuary Fortress - Watch Station Access No items are needed Samus must enter the Watch Station Access through the Watch Station; the Tank is in plain sight inside the Access room.

Metroid Prime 3: Corruption

Location Items needed Notes
G.F.S. Olympus - Ventilation Shaft No items are needed When Samus is rolling through maintenance tunnels during the Space Pirate attack on the Olympus, it is impossible to avoid acquiring the Tank. This is so that Samus always has an Energy Tank to inject when entering Hypermode
Norion - Substation East No items are needed When Samus enters the Substation East, the only way to proceed to her objective is through a narrow tunnel; the Tank is inside the tunnel and is also impossible to avoid.
Bryyo Cliffside - Reliquary II No items are needed Samus must release both locks in the Gateway room, then head to the split path Morph Ball tunnel, then roll to the right. Several Hoppers attack her. After defeating the Hoppers, Samus must enter the door to the Reliquary II, where the Tank sits.
Bryyo Thorn Jungle - Vault No items are needed Samus must destroy a section of the wall covered in crystallized Fuel Gel inside the Overgrown Ruins. She must then enter the now-uncovered door leading to the Vault; the Tank sits inside.
Bryyo Cliffside - Ruined Shrine No items are needed Samus must drop down to the base of the Ruined Shrine, then lay a Morph Ball Bomb to destroy a weakened section of a Golem's arm, revealing the Tank.
Bryyo Cliffside - Machineworks Bridge Samus must use a Spinner to create a bridge in this room, effectively bridging the Cliffside and Thorn Jungle regions of Bryyo. She must walk onto the bridge, then use a pair of Wall Jump Surfaces to climb up to the Tank.
Bryyo Ice - Tower Spider Ball Samus must enter the top of the Tower shaft, then climb up a set of Spider Ball Tracks that lead up to the Tank.
SkyTown, Elysia - Steambot Barracks No items are needed Samus must defeat the first Steamlord she encounters. After its demise, it leaves this Tank behind.
SkyTown, Elysia - Arrival Station Boost Ball Samus must jump up to a high ledge using a Grab Ledge found there, then activate a Kinetic Orb Cannon with her newly found Boost Ball. The Cannon launches her over to a small platform, with the Tank on a nearby ledge.
Eastern SkyTown, Elysia - Xenoresearch A Lift Seeker Missiles Samus must obtain the Seeker Missile, then return to the Xenoresearch A Lift. The Tank, which was previously guarded by an energy shield, is now sitting ready for the taking.
SkyTown, Elysia - Zipline Station Charlie Spider Ball After obtaining the Spider Ball, Samus must cross the Zipline Station on a set of Spider Ball Tracks as the Zipline Cables there have become inoperable. Along the set of Tracks is a concealed section that holds the Tank.
Pirate Research - Scrapworks No items are needed While Samus is rolling through this tunnel, she must double bomb jump up to the Tank at the top of the tunnel.
Pirate Research - Metroid Creche Spider Ball After defeating the Metroid Hatcher located in the Metroid Creche, Samus must launch herself up to a tunnel, then follow that to a set of Spider Ball Tracks. Following the Tracks leads to a tunnel with the Tank at the end.
G.F.S. Valhalla - Munitions Locker 1 Energy Cell Samus must access the Port Observation Deck by way of the Auxiliary Lift, then insert an Energy Cell into an empty slot there. This opens a door to Junction A, from where Samus must access the Munitions Locker, where the Tank resides peacfully.

Data

Manuals

Manual info from Metroid: Other M
Energy Tank: Increases your Energy Tank count by one.[1]

On-Screen Data

Screen data from Metroid: Zero Mission
Energy Tank acquired.
Energy capacity increased.[2]

External Links


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References

  1. "Increases your Energy Tank count by one." Metroid: Other M Instruction Booklet, Pg 16
  2. "Energy Tank acquired.
    Energy capacity increased.
    " —Screen Data (Metroid: Zero Mission)


Etank.png Expansions Missile.png