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{{image}}
{{Pirate-infobox
{{stub}}
|image=[[File:Aerotroopers mp2 Screenshot 01.png|250px]]
Aerotroopers are a variety of space pirates with aerial abilities. They use jetpacks to fly
|caption=Two Aerotroopers protecting the [[Sunburst]]
and are often sent on suicidal missions. Making their first appearance in Metroid Prime 2: Echoes, they also appeared in Metroid Prime 3: Corruption as common enemies and as a transformation of Gandrayda.
|games=*''[[Metroid Prime 2: Echoes]]''
*''[[Metroid Prime 3: Corruption]]''
|planet=*[[Aether]] <small>(''Echoes'')</small>
*[[Norion]] <small>(''Corruption'')</small>
*[[Bryyo]] <small>(''Corruption'')</small>
*[[Elysia]] <small>(''Corruption'')</small>
*[[Pirate Homeworld]] <small>(''Corruption'')</small>
|area=*[[Temple Grounds]] <small>(''Echoes'')</small>
*[[Agon Wastes]] <small>(''Echoes'')</small>
*[[Sanctuary Fortress]] <small>(''Echoes'')</small>
*[[Bryyo Fire]] <small>(''Corruption'')</small>
*[[Bryyo Thorn Jungle]] <small>(''Corruption'')</small>
*[[Eastern SkyTown]], [[Elysia]] <small>(''Corruption'')</small>
|equipment=*Twin Remote Attack Pods
*Helix Missile Pod
*Particle Cannon
*Jetpack
|attacks=*[[Missile]]s
*[[Beam]] attacks
*Kamikaze attack
|weakness=*[[Super Missile]]s <small>(''Echoes'')</small>
}}


==Description==
'''Aerotroopers''' are an aerial variety of [[Space Pirates]]. Making their first appearance in ''[[Metroid Prime 2: Echoes]]'', they also appeared in ''[[Metroid Prime 3: Corruption]]'' as common enemies and as a transformation of [[Gandrayda]]. These units are the successor to the [[Flying Pirate]]s in [[Metroid Prime (game)|''Metroid Prime'']].
These space pirates are often sent on highly dangerous missions and often employ suicidal tactics as a last resort move. Their jet packs can be ignited using the light beam in ''Echoes'', while in ''Corruption'', a combination of the charged Plasma Beam and the Grapple Lasso can be used to strip them of their jetpacks and send them to the ground. The explosion of the jetpack would kill them if they did not fall to their doom.  


When on the verge of defeat, as a final maneuver, they will employ a high-damaging, swirling attack on their opponent which can be avoided by the usage of the Dark Beam or the Ice Missiles.
==Properties==
These Space Pirates are often sent on highly dangerous missions and often employ suicidal tactics as a last resort move. Their jet packs can be ignited using the [[Light Beam]] in ''Echoes'', while in ''Corruption'', a combination of the charged [[Plasma Beam (Metroid Prime series)|Plasma Beam]] and the [[Grapple Lasso]] can be used to strip them of their jetpacks and send them hurtling toward the ground if there is any below. The explosion of the jetpack instantly ignites the Aerotrooper into a cloud of ashes and smoke.


===In ''Metroid Prime 2: Echoes''===
When on the verge of defeat, as a final maneuver, they will employ a high-damaging, swirling attack on their opponent which can be avoided via the usage of the [[Dark Beam]] (in ''Echoes'') or the [[Ice Missiles]] (in ''Corruption''). Aerotroopers use these suicide tactics regarding chivalry or bushido-like conduct of "death before dishonor".
In ''Metroid Prime 2: Echoes'', Aerotroopers appear infrequently, but are well equipped and armored. They need 3 missiles (or 6 missiles or a Super Missile in Hard Mode) to be shot down by Samus. They have a rather large and bulky jetpack obtruding from their left. They have good evasive abilities but their armor, jetpack adds to a very rudimentary appearance. They are equipped with modified green Galvanic Accelerator Cannons, swirling homing Missiles and their characteristic suicidal attacks.


{{Logbookdata
==Appearances==
|name=Aerotrooper
===''Metroid Prime 2: Echoes''===
|entrytext=Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotrooper can be a difficult for to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured.|Logbook|Metroid Prime 2: Echoes}}
In ''Metroid Prime 2: Echoes'', Aerotroopers appear infrequently but are well equipped and armored and have good evasive abilities. They utilize a rather large and bulky jetpack obtruding from their left flank. The thrusters are shown to produce a lot of smoke and sparks, which adds to a very rudimentary and intimidating appearance. They are equipped with heavily modified green Galvanic Accelerator Cannons and deadly accurate Homing Missiles. Aerotroopers also have a characteristic suicidal, or ''Kamikaze''-based attack, which they use when exposed to extreme structural damage to their airborne stability. 3 Missiles (6 Missiles or a Super Missile in Hard Mode) are required for [[Samus Aran|Samus]] to shoot them down.
 
Along with the [[Pirate Grenadier]], Aerotroopers are the only Space Pirate varieties in ''Echoes'' that are not possessed by the [[Ing]] Horde or any of the said dark forces.


===In ''Metroid Prime 3: Corruption''===
===''Metroid Prime 3: Corruption''===
Aerotroopers make a return in Corruption and are upgraded with the Twin Remote Attack Pod which replaces their bulky jetpacks. Their new attack pod is capable of releasing two pods that fire Bombs, Missiles and other attacks. The new jet packs increase their evasiviness for a flaw that may cost them their life. If the pack is ignited by the Plasma Beam, the jetpacks can be ripped off their backs using the Grapple Lasso making them crash into the ground and die. Samus obtains a friend voucher "Crash Landing" for the first time she kills them by this method.
The [[Metroid Prime 3: Corruption]] variation of Aerotroopers substitutes and discards the bulky pack system seen on [[Aether]] in favor of a new jetpack system that allows for greater evasiveness (which is even capable of breaking lock-on), but it comes at the cost of durability due to the lack of armor. The jetpacks also come with a potentially fatal flaw; if the pack is ignited by the Plasma Beam, the jetpacks can be ripped off their backs using the Grapple Lasso, making the Aerotroopers crash into the ground and die. Samus obtains a [[Friend Voucher]] called "Crash Landing" for the first time she kills them by this method.


{{Logbookdata
The Aerotroopers' jetpack uses a Twin Remote Attack Pod system, armed with Particle Cannons, Helix Missiles, and a Gel Bomb that sticks to the targets until they are detonated or removed through [[Boost Ball|high-velocity movement]]. The Aerotrooper can also make use of Phazon by going into [[Hypermode]], which increases their offense and durability, but contrary to Logbook Entries, it does not enable them to teleport. Even in Hypermode however, they are susceptible to [[Phazon]]-based weapons.
|name=Aerotrooper
|entrytext="Aerotroopers are dangerous foes, but their lack of armor leaves them vulnerable to explosive blasts. A weakness also lies in the jet pack: igniting it will allow the pack to be separated from the pilot. They use twin Remote Attack Pods to engage targets. The Attack Pods are capable of using a Particle Cannon or a Helix Missile Pod. They can tap their Phazon power unit to warp from point to point."|Logbook|Metroid Prime 3: Corruption}}


==Varieties==
==Varieties==
Several types of Aerotrooper exist in Metroid Prime 3: Corruption
Several types of Aerotrooper exist in Metroid Prime 3: Corruption.


===Armored Aerotrooper===
===Armored Aerotrooper===
{{main|Armored Aerotrooper}}
{{main|Armored Aerotrooper}}
These Aerotroopers are armed with the standard armor which slightly resists the beam weapons. Missiles penetrate their armor easily.
These Aerotroopers are armed with the standard armor which slightly resists the beam weapons. Missiles penetrate their armor easily.
{{Logbookdata
|name=Armored Aerotrooper
|entrytext="Armored Aerotroopers are deployed in harsh combat zones. Their armor is resilient, but susceptible to explosive blasts. In battle they use twin Remote Attack Pods to engage targets. They are equipped with a Particle Cannon and a Helix Missile Pod. They can tap their Phazon power unit to warp from point to point. A weakness lies in the jet pack: ignite and separate it from the pilot to neutralize the target."|Logbook|Metroid Prime 3: Corruption}}


===Advanced Aerotrooper===
===Advanced Aerotrooper===
{{main|Advanced Aerotrooper}}
{{main|Advanced Aerotrooper}}
Their enchanced armor can be penetrated by missiles only.
Their enhanced armor which can only be penetrated by Missiles or Missile-like attacks.


{{Logbookdata
===Assault Aerotrooper===
|name=Advanced Aerotrooper
{{main|Assualt Aerotrooper}}
|entrytext="When the going gets tough, the tough put on armor. Advanced Aerotroopers wear an extra layer of ablative armor that is susceptible to explosive blasts. Like regular Aerotroopers, they wield two Remote Attack Pods in combat. These are outfitted with a Particle Cannon and a Gel Bomb Rack. Gel Bombs stick to their targets until detonation. High-velocity movement can remove Gel Bombs."|Logbook|Metroid Prime 3: Corruption}}
Their armor resists Missile attacks but is susceptible to Beam Attacks. Only Aerotroopers of elite ranks can join this order.


===Assault Aerotrooper===
==Logbook==
Their armor resists Missile attacks but are susceptible to beam attacks. Aerotroopers of elite ranks can join this order.
{{logbook
|name=Pirate Aerotrooper
|entry=Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and Missile systems, the Aerotrooper can be difficult to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured.<ref>{{cite|Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and Missile systems, the Aerotrooper can be difficult to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|image=[[File:Pirate Aerotrooper mp2 Logbook 01.png|100px]]
|imageleft=
|position=top
|ref=no
}}
{{logbook
|name=Aerotrooper
|entry=Aerotroopers are dangerous foes, but their lack of armor leaves them vulnerable to explosive blasts. A weakness also lies in the jet pack: igniting it will allow the pack to be separated from the pilot. They use twin Remote Attack Pods to engage targets. The Attack Pods are capable of using a Particle Cannon or a Helix Missile Pod. They can tap their Phazon power unit to warp from point to point.<ref>{{cite|Aerotroopers are dangerous foes, but their lack of armor leaves them vulnerable to explosive blasts. A weakness also lies in the jet pack: igniting it will allow the pack to be separated from the pilot. They use twin Remote Attack Pods to engage targets. The Attack Pods are capable of using a Particle Cannon or a Helix Missile Pod. They can tap their Phazon power unit to warp from point to point.|Logbook|[[Metroid Prime 3: Corruption]]}}</ref>
|game=mp3
|location=
|image=[[File:Aerotrooper_Corruption.jpg|100px]]
|imageleft=
|position=bottom
|ref=no
}}
 
==Trivia==
* Hidden within the game data for ''Metroid Prime 2: Echoes'' are older scan data lists that include the names of enemies not present in the final version of the game. One of these names is ''Dark Pirate Aerotrooper'', suggesting that Ing-possessed Aerotroopers were going to appear in ''Echoes''.<ref name=The Cutting Room Floor>http://tcrf.net/Metroid_Prime_2:_Echoes</ref>
 
{{clear}}
{{ref}}


{{Logbookdata
{{Space Pirates-nav|2}}
|name=Assault Aerotrooper
{{MP2 Creatures-nav|3}}
|entrytext="Only the best can join the ranks of the Assault Aerotroopers. Heavily armored, they are resistant to most weapon systems. Their unique armor is able to deflect all Missile attacks, but can still be damaged by Beam weapons. Like regular Aerotroopers, they wield two Remote Attack Pods in combat. One is equipped with a Particle Cannon, the other with a Gel Bomb Rack. Gel Bombs stick to their targets until detonation. High-velocity movement can remove Gel Bombs."|Logbook|Metroid Prime 3: Corruption}}
{{MP3 Creatures-nav|4}}
{{Space pirates}}
[[Category:Space Pirate Forces]]
[[Category:Space Pirate]]
[[Category:Enemies]]

Latest revision as of 16:28, 31 May 2020

Aerotrooper
Aerotroopers mp2 Screenshot 01.png

Two Aerotroopers protecting the Sunburst

Game(s)
Planet(s)
Area(s)
Equipment
  • Twin Remote Attack Pods
  • Helix Missile Pod
  • Particle Cannon
  • Jetpack
Attacks
Weaknesses


Aerotroopers are an aerial variety of Space Pirates. Making their first appearance in Metroid Prime 2: Echoes, they also appeared in Metroid Prime 3: Corruption as common enemies and as a transformation of Gandrayda. These units are the successor to the Flying Pirates in Metroid Prime.

Properties[edit | edit source]

These Space Pirates are often sent on highly dangerous missions and often employ suicidal tactics as a last resort move. Their jet packs can be ignited using the Light Beam in Echoes, while in Corruption, a combination of the charged Plasma Beam and the Grapple Lasso can be used to strip them of their jetpacks and send them hurtling toward the ground if there is any below. The explosion of the jetpack instantly ignites the Aerotrooper into a cloud of ashes and smoke.

When on the verge of defeat, as a final maneuver, they will employ a high-damaging, swirling attack on their opponent which can be avoided via the usage of the Dark Beam (in Echoes) or the Ice Missiles (in Corruption). Aerotroopers use these suicide tactics regarding chivalry or bushido-like conduct of "death before dishonor".

Appearances[edit | edit source]

Metroid Prime 2: Echoes[edit | edit source]

In Metroid Prime 2: Echoes, Aerotroopers appear infrequently but are well equipped and armored and have good evasive abilities. They utilize a rather large and bulky jetpack obtruding from their left flank. The thrusters are shown to produce a lot of smoke and sparks, which adds to a very rudimentary and intimidating appearance. They are equipped with heavily modified green Galvanic Accelerator Cannons and deadly accurate Homing Missiles. Aerotroopers also have a characteristic suicidal, or Kamikaze-based attack, which they use when exposed to extreme structural damage to their airborne stability. 3 Missiles (6 Missiles or a Super Missile in Hard Mode) are required for Samus to shoot them down.

Along with the Pirate Grenadier, Aerotroopers are the only Space Pirate varieties in Echoes that are not possessed by the Ing Horde or any of the said dark forces.

Metroid Prime 3: Corruption[edit | edit source]

The Metroid Prime 3: Corruption variation of Aerotroopers substitutes and discards the bulky pack system seen on Aether in favor of a new jetpack system that allows for greater evasiveness (which is even capable of breaking lock-on), but it comes at the cost of durability due to the lack of armor. The jetpacks also come with a potentially fatal flaw; if the pack is ignited by the Plasma Beam, the jetpacks can be ripped off their backs using the Grapple Lasso, making the Aerotroopers crash into the ground and die. Samus obtains a Friend Voucher called "Crash Landing" for the first time she kills them by this method.

The Aerotroopers' jetpack uses a Twin Remote Attack Pod system, armed with Particle Cannons, Helix Missiles, and a Gel Bomb that sticks to the targets until they are detonated or removed through high-velocity movement. The Aerotrooper can also make use of Phazon by going into Hypermode, which increases their offense and durability, but contrary to Logbook Entries, it does not enable them to teleport. Even in Hypermode however, they are susceptible to Phazon-based weapons.

Varieties[edit | edit source]

Several types of Aerotrooper exist in Metroid Prime 3: Corruption.

Armored Aerotrooper[edit | edit source]

Main article: Armored Aerotrooper

These Aerotroopers are armed with the standard armor which slightly resists the beam weapons. Missiles penetrate their armor easily.

Advanced Aerotrooper[edit | edit source]

Main article: Advanced Aerotrooper

Their enhanced armor which can only be penetrated by Missiles or Missile-like attacks.

Assault Aerotrooper[edit | edit source]

Main article: Assualt Aerotrooper

Their armor resists Missile attacks but is susceptible to Beam Attacks. Only Aerotroopers of elite ranks can join this order.

Logbook[edit | edit source]

Logbook entry from Metroid Prime 2: Echoes: Pirate Aerotrooper
Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and Missile systems, the Aerotrooper can be difficult to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured.[1]
Pirate Aerotrooper mp2 Logbook 01.png
Logbook entry from Metroid Prime 3: Corruption: Aerotrooper
Aerotroopers are dangerous foes, but their lack of armor leaves them vulnerable to explosive blasts. A weakness also lies in the jet pack: igniting it will allow the pack to be separated from the pilot. They use twin Remote Attack Pods to engage targets. The Attack Pods are capable of using a Particle Cannon or a Helix Missile Pod. They can tap their Phazon power unit to warp from point to point.[2]
Aerotrooper Corruption.jpg

Trivia[edit | edit source]

  • Hidden within the game data for Metroid Prime 2: Echoes are older scan data lists that include the names of enemies not present in the final version of the game. One of these names is Dark Pirate Aerotrooper, suggesting that Ing-possessed Aerotroopers were going to appear in Echoes.Cite error: Invalid <ref> tag; invalid names, e.g. too many

References[edit source]

  1. "Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and Missile systems, the Aerotrooper can be difficult to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured." —Logbook (Metroid Prime 2: Echoes)
  2. "Aerotroopers are dangerous foes, but their lack of armor leaves them vulnerable to explosive blasts. A weakness also lies in the jet pack: igniting it will allow the pack to be separated from the pilot. They use twin Remote Attack Pods to engage targets. The Attack Pods are capable of using a Particle Cannon or a Helix Missile Pod. They can tap their Phazon power unit to warp from point to point." —Logbook (Metroid Prime 3: Corruption)


Ground TroopersAerotroopersZebesiansProject HelixSpace Pirate MachinerySpace Pirate VesselsSpace Pirate CreaturesHigh-Ranking Space Pirates


Quad Creatures from Metroid Prime 2: Echoes    Warrior Ing
AetherDark AetherOffworld
Galactic FederationBryyoSkyTownSpace PiratePhazonBoss